Question
Question: Tell me everything about Vector...
Tell me everything about Vector
The comprehensive explanation above covers all aspects of vectors.
Solution
A vector is a physical quantity that possesses both magnitude and direction, and strictly obeys the laws of vector addition. Quantities that only have magnitude are called scalars.
1. Scalar vs. Vector
- Scalar Quantity: Defined completely by its magnitude only.
- Examples: Mass, Time, Distance, Speed, Temperature, Energy, Electric Current (though it has direction, it doesn't follow vector addition laws).
- Vector Quantity: Defined by both magnitude and direction, and adheres to vector addition rules.
- Examples: Displacement, Velocity, Acceleration, Force, Momentum, Torque, Electric Field.
2. Representation of a Vector
- Graphical Representation: A vector is represented by a directed line segment (an arrow). The length of the arrow represents the magnitude of the vector, and the arrowhead indicates its direction.
- Symbolic Representation: A vector is denoted by a bold letter (e.g., A) or a letter with an arrow above it (e.g., A). Its magnitude is denoted by ∣A∣ or simply A.
3. Types of Vectors
- Unit Vector (A^): A vector with a magnitude of one. It is used solely to specify direction. A^=∣A∣A Standard unit vectors along X, Y, Z axes are i^,j^,k^ respectively.
- Zero Vector (Null Vector, 0): A vector with zero magnitude and an arbitrary direction.
- Position Vector: A vector that specifies the position of a point relative to an origin.
- Displacement Vector: A vector that represents the change in position from an initial point to a final point.
- Equal Vectors: Two vectors are equal if they have the same magnitude and the same direction.
- Negative Vector: A vector having the same magnitude as a given vector but acting in the opposite direction. If A is a vector, its negative is −A.
- Collinear Vectors: Vectors acting along the same line or parallel lines. They can be in the same or opposite directions.
- Coplanar Vectors: Vectors that lie in the same plane.
4. Vector Algebra (Operations)
A. Vector Addition
Vectors can be added graphically or analytically.
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Graphical Methods:
- Triangle Law of Vector Addition: If two vectors are represented by two sides of a triangle taken in order, their resultant is represented by the third side taken in the opposite order.
- Parallelogram Law of Vector Addition: If two vectors are represented by the adjacent sides of a parallelogram drawn from a common point, their resultant is represented by the diagonal passing through that common point.
- Polygon Law of Vector Addition: For adding more than two vectors.
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Analytical Method: If two vectors A and B make an angle θ with each other, the magnitude of their resultant R=A+B is: ∣R∣=A2+B2+2ABcosθ The direction α of the resultant with respect to A is: tanα=A+BcosθBsinθ
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Properties of Vector Addition:
- Commutative Law: A+B=B+A
- Associative Law: (A+B)+C=A+(B+C)
B. Vector Subtraction
Subtracting a vector B from A is equivalent to adding the negative of B to A: A−B=A+(−B)
C. Multiplication of a Vector by a Scalar
Multiplying a vector A by a scalar k results in a new vector kA. Its magnitude is k∣A∣. Its direction is the same as A if k is positive, and opposite to A if k is negative.
D. Resolution of a Vector into Components
A vector can be resolved into components along perpendicular axes.
- In 2D: A vector A in the XY-plane can be written as A=Axi^+Ayj^, where Ax=Acosθ and Ay=Asinθ are the scalar components along X and Y axes respectively, and θ is the angle A makes with the positive X-axis. Magnitude: ∣A∣=Ax2+Ay2
- In 3D: A vector A can be written as A=Axi^+Ayj^+Azk^. Magnitude: ∣A∣=Ax2+Ay2+Az2 Direction cosines: cosα=∣A∣Ax, cosβ=∣A∣Ay, cosγ=∣A∣Az. Note that cos2α+cos2β+cos2γ=1.
E. Product of Vectors
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Scalar Product (Dot Product): The dot product of two vectors A and B is a scalar quantity defined as: A⋅B=∣A∣∣B∣cosθ where θ is the angle between A and B.
- Properties: Commutative (A⋅B=B⋅A), Distributive.
- In Component Form: If A=Axi^+Ayj^+Azk^ and B=Bxi^+Byj^+Bzk^, then: A⋅B=AxBx+AyBy+AzBz
- Applications: Calculating work done (W=F⋅d), power, finding the angle between vectors, projection of one vector onto another.
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Vector Product (Cross Product): The cross product of two vectors A and B is a vector quantity defined as: A×B=(∣A∣∣B∣sinθ)n^ where θ is the angle between A and B, and n^ is a unit vector perpendicular to the plane containing A and B, its direction given by the right-hand rule. The magnitude of A×B is the area of the parallelogram formed by A and B.
- Properties: Anti-commutative (A×B=−(B×A)), Distributive.
- In Component Form: A×B=i^AxBxj^AyByk^AzBz=(AyBz−AzBy)i^−(AxBz−AzBx)j^+(AxBy−AyBx)k^
- Applications: Calculating torque (τ=r×F), angular momentum, magnetic force on a moving charge (F=q(v×B)), finding a vector perpendicular to two given vectors, area of a triangle or parallelogram.
5. Applications of Vectors
Vectors are fundamental in various fields:
- Physics: Describing motion (displacement, velocity, acceleration), forces, momentum, fields (electric, magnetic, gravitational), fluid dynamics, waves.
- Mathematics: Geometry (lines, planes, 3D shapes), linear algebra, calculus (vector calculus).
- Engineering: Structural analysis, robotics, computer graphics, navigation systems, aerospace.