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Question: Tell me everything about Vector...

Tell me everything about Vector

Answer

The comprehensive explanation above covers all aspects of vectors.

Explanation

Solution

A vector is a physical quantity that possesses both magnitude and direction, and strictly obeys the laws of vector addition. Quantities that only have magnitude are called scalars.

1. Scalar vs. Vector

  • Scalar Quantity: Defined completely by its magnitude only.
    • Examples: Mass, Time, Distance, Speed, Temperature, Energy, Electric Current (though it has direction, it doesn't follow vector addition laws).
  • Vector Quantity: Defined by both magnitude and direction, and adheres to vector addition rules.
    • Examples: Displacement, Velocity, Acceleration, Force, Momentum, Torque, Electric Field.

2. Representation of a Vector

  • Graphical Representation: A vector is represented by a directed line segment (an arrow). The length of the arrow represents the magnitude of the vector, and the arrowhead indicates its direction.
  • Symbolic Representation: A vector is denoted by a bold letter (e.g., A\mathbf{A}) or a letter with an arrow above it (e.g., A\vec{A}). Its magnitude is denoted by A|\vec{A}| or simply AA.

3. Types of Vectors

  • Unit Vector (A^\hat{A}): A vector with a magnitude of one. It is used solely to specify direction. A^=AA\hat{A} = \frac{\vec{A}}{|\vec{A}|} Standard unit vectors along X, Y, Z axes are i^,j^,k^\hat{i}, \hat{j}, \hat{k} respectively.
  • Zero Vector (Null Vector, 0\vec{0}): A vector with zero magnitude and an arbitrary direction.
  • Position Vector: A vector that specifies the position of a point relative to an origin.
  • Displacement Vector: A vector that represents the change in position from an initial point to a final point.
  • Equal Vectors: Two vectors are equal if they have the same magnitude and the same direction.
  • Negative Vector: A vector having the same magnitude as a given vector but acting in the opposite direction. If A\vec{A} is a vector, its negative is A-\vec{A}.
  • Collinear Vectors: Vectors acting along the same line or parallel lines. They can be in the same or opposite directions.
  • Coplanar Vectors: Vectors that lie in the same plane.

4. Vector Algebra (Operations)

A. Vector Addition

Vectors can be added graphically or analytically.

  • Graphical Methods:

    • Triangle Law of Vector Addition: If two vectors are represented by two sides of a triangle taken in order, their resultant is represented by the third side taken in the opposite order.
    • Parallelogram Law of Vector Addition: If two vectors are represented by the adjacent sides of a parallelogram drawn from a common point, their resultant is represented by the diagonal passing through that common point.
    • Polygon Law of Vector Addition: For adding more than two vectors.
  • Analytical Method: If two vectors A\vec{A} and B\vec{B} make an angle θ\theta with each other, the magnitude of their resultant R=A+B\vec{R} = \vec{A} + \vec{B} is: R=A2+B2+2ABcosθ|\vec{R}| = \sqrt{A^2 + B^2 + 2AB\cos\theta} The direction α\alpha of the resultant with respect to A\vec{A} is: tanα=BsinθA+Bcosθ\tan\alpha = \frac{B\sin\theta}{A+B\cos\theta}

  • Properties of Vector Addition:

    • Commutative Law: A+B=B+A\vec{A} + \vec{B} = \vec{B} + \vec{A}
    • Associative Law: (A+B)+C=A+(B+C)(\vec{A} + \vec{B}) + \vec{C} = \vec{A} + (\vec{B} + \vec{C})

B. Vector Subtraction

Subtracting a vector B\vec{B} from A\vec{A} is equivalent to adding the negative of B\vec{B} to A\vec{A}: AB=A+(B)\vec{A} - \vec{B} = \vec{A} + (-\vec{B})

C. Multiplication of a Vector by a Scalar

Multiplying a vector A\vec{A} by a scalar kk results in a new vector kAk\vec{A}. Its magnitude is kAk|\vec{A}|. Its direction is the same as A\vec{A} if kk is positive, and opposite to A\vec{A} if kk is negative.

D. Resolution of a Vector into Components

A vector can be resolved into components along perpendicular axes.

  • In 2D: A vector A\vec{A} in the XY-plane can be written as A=Axi^+Ayj^\vec{A} = A_x \hat{i} + A_y \hat{j}, where Ax=AcosθA_x = A\cos\theta and Ay=AsinθA_y = A\sin\theta are the scalar components along X and Y axes respectively, and θ\theta is the angle A\vec{A} makes with the positive X-axis. Magnitude: A=Ax2+Ay2|\vec{A}| = \sqrt{A_x^2 + A_y^2}
  • In 3D: A vector A\vec{A} can be written as A=Axi^+Ayj^+Azk^\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}. Magnitude: A=Ax2+Ay2+Az2|\vec{A}| = \sqrt{A_x^2 + A_y^2 + A_z^2} Direction cosines: cosα=AxA\cos\alpha = \frac{A_x}{|\vec{A}|}, cosβ=AyA\cos\beta = \frac{A_y}{|\vec{A}|}, cosγ=AzA\cos\gamma = \frac{A_z}{|\vec{A}|}. Note that cos2α+cos2β+cos2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1.

E. Product of Vectors

  • Scalar Product (Dot Product): The dot product of two vectors A\vec{A} and B\vec{B} is a scalar quantity defined as: AB=ABcosθ\vec{A} \cdot \vec{B} = |\vec{A}||\vec{B}|\cos\theta where θ\theta is the angle between A\vec{A} and B\vec{B}.

    • Properties: Commutative (AB=BA\vec{A} \cdot \vec{B} = \vec{B} \cdot \vec{A}), Distributive.
    • In Component Form: If A=Axi^+Ayj^+Azk^\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k} and B=Bxi^+Byj^+Bzk^\vec{B} = B_x \hat{i} + B_y \hat{j} + B_z \hat{k}, then: AB=AxBx+AyBy+AzBz\vec{A} \cdot \vec{B} = A_x B_x + A_y B_y + A_z B_z
    • Applications: Calculating work done (W=FdW = \vec{F} \cdot \vec{d}), power, finding the angle between vectors, projection of one vector onto another.
  • Vector Product (Cross Product): The cross product of two vectors A\vec{A} and B\vec{B} is a vector quantity defined as: A×B=(ABsinθ)n^\vec{A} \times \vec{B} = (|\vec{A}||\vec{B}|\sin\theta)\hat{n} where θ\theta is the angle between A\vec{A} and B\vec{B}, and n^\hat{n} is a unit vector perpendicular to the plane containing A\vec{A} and B\vec{B}, its direction given by the right-hand rule. The magnitude of A×B\vec{A} \times \vec{B} is the area of the parallelogram formed by A\vec{A} and B\vec{B}.

    • Properties: Anti-commutative (A×B=(B×A)\vec{A} \times \vec{B} = -(\vec{B} \times \vec{A})), Distributive.
    • In Component Form: A×B=i^j^k^AxAyAzBxByBz=(AyBzAzBy)i^(AxBzAzBx)j^+(AxByAyBx)k^\vec{A} \times \vec{B} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ A_x & A_y & A_z \\ B_x & B_y & B_z \end{vmatrix} = (A_y B_z - A_z B_y)\hat{i} - (A_x B_z - A_z B_x)\hat{j} + (A_x B_y - A_y B_x)\hat{k}
    • Applications: Calculating torque (τ=r×F\vec{\tau} = \vec{r} \times \vec{F}), angular momentum, magnetic force on a moving charge (F=q(v×B) \vec{F} = q(\vec{v} \times \vec{B})), finding a vector perpendicular to two given vectors, area of a triangle or parallelogram.

5. Applications of Vectors

Vectors are fundamental in various fields:

  • Physics: Describing motion (displacement, velocity, acceleration), forces, momentum, fields (electric, magnetic, gravitational), fluid dynamics, waves.
  • Mathematics: Geometry (lines, planes, 3D shapes), linear algebra, calculus (vector calculus).
  • Engineering: Structural analysis, robotics, computer graphics, navigation systems, aerospace.