Question
Question: In a three-dimensional coordinate system P, Q and R are images of point A (a, b, c) in the x-y, y-z ...
In a three-dimensional coordinate system P, Q and R are images of point A (a, b, c) in the x-y, y-z and z-x planes, respectively. If G is the centroid of triangle PQR, then area of triangle AOG is (O is the origin)-
A. 0
B. a2+b2+c2
C. 32(a2+b2+c2)
D. None of these.
Solution
In this question, the first thing that you should do is to write down the formula for finding the area of the triangle. Area of the triangle is 21 × base ×height; here AO vector is base and GO vector is height. Centroid of the triangle is (sum of coordinates of x divided by 3, sum of coordinates of y divided by 3, sum of coordinates of z divided by 3). Finally put the value in the formula to get the answer.
Complete step-by-step answer:
In this question it is given that,
P, Q, R are images of point A (a, b, c) in XY, YZ, ZX planes.
G is the centroid of triangle PQR.
The image of point (x, y, z) in XY plane is (x, y,-z),
YZ plane is (-x, y, z) and the ZX plane is (x,-y, z).
In this case point is A (a, b, c)
Image of point A in XY plane is P (a, b, -c)
YZ plane is Q (-a, b, c)
ZX plane is R (a, -b, c)
Centroid of triangle is (sum of coordinates of x divided by 3, sum of coordinates of y divided by 3, sum of coordinates of z divided by 3)
Centroid of triangle is(3a−a+a,3b+b−b,3−c+c+c)
= (3a,3b,3c)
Area of triangle = 21 × base ×height
= 21|AO ×GO|
Vector AO = (a, b, c)
And vector GO = (3a,3b,3c)
By formula
21|AO ×GO| = 21 \left| {\left( {\begin{array}{*{20}{c}}
{\hat{i} }&{\hat{j} }&{\hat{k}} \\\
a&b&c \\\
{\dfrac{a}{3}}&{\dfrac{b}{3}}&{\dfrac{c}{3}}
\end{array}} \right)} \right|
=21 i^(0)+j^(0)+k^(0)
= 0
Area of triangle = 0
Thus, the area of triangle AOG is zero, so option A is correct.
Note: In XY plane the coordinate of x and y is positive and coordinate of z is negative similarly in YZ plane the coordinate of z and y is positive and coordinate of x is negative, in ZX plane the coordinate of x and z is positive and coordinate of y is negative. In 3D and vectori^.i^=1,j^.j^=1 and k^.k^=1; where i^ is unit vector along x-axis, j^ is unit vector along y-axis and k^ is unit vector along z-axis.