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Question: A rigid screen S is made to move horizontally with a constant velocity $v_0$. When the screen is at ...

A rigid screen S is made to move horizontally with a constant velocity v0v_0. When the screen is at a distance l1l_1 from a ball at point A on the ground, the ball is projected towards the screed with a velocity, vertical component of which is uvu_v. After an elastic collision with the screen, the ball hits point B at a distance l2l_2 from point A as shown in the figure. Determine at what angle with the horizontal was the ball projected?

Answer

α=arctan(2uv2g(2l1l2)4uvv0)\alpha = \arctan\left(\frac{2 u_v^2}{g(2l_1 - l_2) - 4u_v v_0}\right)

Explanation

Solution

The problem describes a projectile motion followed by an elastic collision with a moving screen. We need to find the initial projection angle of the ball.

Let the initial horizontal component of the ball's velocity be uhu_h and the initial vertical component be uvu_v. The screen moves horizontally with a constant velocity v0v_0 towards the ball (from right to left in the diagram). Let's define the positive x-direction as from A towards the initial position of the screen.

1. Motion until collision:

  • The ball is projected from point A (origin, x=0x=0). Its horizontal position at time tt is xball(t)=uhtx_{ball}(t) = u_h t.
  • The screen is initially at a distance l1l_1 from A, so its initial position is xscreen(0)=l1x_{screen}(0) = l_1. Since it moves towards A with velocity v0v_0, its position at time tt is xscreen(t)=l1v0tx_{screen}(t) = l_1 - v_0 t.
  • Collision occurs at time t1t_1 when their positions are equal: uht1=l1v0t1u_h t_1 = l_1 - v_0 t_1 (uh+v0)t1=l1(u_h + v_0) t_1 = l_1 t1=l1uh+v0t_1 = \frac{l_1}{u_h + v_0}
  • The horizontal position where the collision occurs is xC=uht1=uhl1uh+v0x_C = u_h t_1 = \frac{u_h l_1}{u_h + v_0}.

2. Elastic collision with the screen:

  • The collision is elastic, and the screen is rigid and moves horizontally. This means the vertical component of the ball's velocity remains unchanged during the collision.
  • Let the ball's horizontal velocity just before collision be u1x=uhu_{1x} = u_h.
  • The screen's velocity is vS=v0v_S = -v_0 (negative sign indicates motion towards A).
  • Let the ball's horizontal velocity just after collision be v2xv_{2x}.
  • For an elastic collision, the relative speed of approach equals the relative speed of separation. Relative velocity of ball with respect to screen before collision: urel,i=u1xvS=uh(v0)=uh+v0u_{rel,i} = u_{1x} - v_S = u_h - (-v_0) = u_h + v_0. Relative velocity of ball with respect to screen after collision: urel,f=v2xvS=v2x(v0)=v2x+v0u_{rel,f} = v_{2x} - v_S = v_{2x} - (-v_0) = v_{2x} + v_0.
  • Since the collision is elastic, urel,f=urel,iu_{rel,f} = -u_{rel,i}: v2x+v0=(uh+v0)v_{2x} + v_0 = -(u_h + v_0) v2x=uh2v0v_{2x} = -u_h - 2v_0
  • So, after collision, the ball's horizontal velocity is (uh+2v0)-(u_h + 2v_0), meaning its speed is (uh+2v0)(u_h + 2v_0) directed towards A (to the left).

3. Motion after collision:

  • The ball starts from xCx_C with horizontal velocity v2x=(uh+2v0)v_{2x} = -(u_h + 2v_0) and lands at point B, which is at a distance l2l_2 from A. So, its final x-coordinate is xB=l2x_B = l_2.
  • Let t2t_2 be the time taken for the ball to travel from the collision point to point B. xB=xC+v2xt2x_B = x_C + v_{2x} t_2 l2=uhl1uh+v0(uh+2v0)t2l_2 = \frac{u_h l_1}{u_h + v_0} - (u_h + 2v_0) t_2
  • Solving for t2t_2: (uh+2v0)t2=uhl1uh+v0l2(u_h + 2v_0) t_2 = \frac{u_h l_1}{u_h + v_0} - l_2 t2=1uh+2v0(uhl1uh+v0l2)t_2 = \frac{1}{u_h + 2v_0} \left( \frac{u_h l_1}{u_h + v_0} - l_2 \right)

4. Total time of flight:

  • The ball is projected from the ground (A) and lands back on the ground (B). The total time of flight TT for a projectile motion from ground to ground is given by: T=2uvgT = \frac{2 u_v}{g}
  • The total time of flight is also the sum of time before collision and time after collision: T=t1+t2T = t_1 + t_2. 2uvg=l1uh+v0+1uh+2v0(uhl1uh+v0l2)\frac{2 u_v}{g} = \frac{l_1}{u_h + v_0} + \frac{1}{u_h + 2v_0} \left( \frac{u_h l_1}{u_h + v_0} - l_2 \right)
  • Combine the terms on the right side by finding a common denominator: 2uvg=l1(uh+2v0)+(uh+v0)(uhl1uh+v0l2)(uh+v0)(uh+2v0)\frac{2 u_v}{g} = \frac{l_1(u_h + 2v_0) + (u_h + v_0) \left( \frac{u_h l_1}{u_h + v_0} - l_2 \right)}{(u_h + v_0)(u_h + 2v_0)} 2uvg=l1uh+2l1v0+uhl1l2(uh+v0)(uh+v0)(uh+2v0)\frac{2 u_v}{g} = \frac{l_1 u_h + 2l_1 v_0 + u_h l_1 - l_2(u_h + v_0)}{(u_h + v_0)(u_h + 2v_0)} 2uvg=2uhl1+2l1v0l2uhl2v0(uh+v0)(uh+2v0)\frac{2 u_v}{g} = \frac{2u_h l_1 + 2l_1 v_0 - l_2 u_h - l_2 v_0}{(u_h + v_0)(u_h + 2v_0)} 2uvg=uh(2l1l2)+v0(2l1l2)(uh+v0)(uh+2v0)\frac{2 u_v}{g} = \frac{u_h(2l_1 - l_2) + v_0(2l_1 - l_2)}{(u_h + v_0)(u_h + 2v_0)} 2uvg=(uh+v0)(2l1l2)(uh+v0)(uh+2v0)\frac{2 u_v}{g} = \frac{(u_h + v_0)(2l_1 - l_2)}{(u_h + v_0)(u_h + 2v_0)}
  • Assuming uh+v00u_h + v_0 \neq 0 (which is true as uh,v0>0u_h, v_0 > 0), we can cancel the (uh+v0)(u_h + v_0) term: 2uvg=2l1l2uh+2v0\frac{2 u_v}{g} = \frac{2l_1 - l_2}{u_h + 2v_0}

5. Determine the angle of projection:

  • From the simplified equation, we can find uhu_h: uh+2v0=g(2l1l2)2uvu_h + 2v_0 = \frac{g(2l_1 - l_2)}{2 u_v} uh=g(2l1l2)2uv2v0u_h = \frac{g(2l_1 - l_2)}{2 u_v} - 2v_0
  • Let α\alpha be the angle of projection with the horizontal. We know that tanα=uvuh\tan\alpha = \frac{u_v}{u_h}. tanα=uvg(2l1l2)2uv2v0\tan\alpha = \frac{u_v}{\frac{g(2l_1 - l_2)}{2 u_v} - 2v_0} tanα=uvg(2l1l2)4uvv02uv\tan\alpha = \frac{u_v}{\frac{g(2l_1 - l_2) - 4u_v v_0}{2 u_v}} tanα=2uv2g(2l1l2)4uvv0\tan\alpha = \frac{2 u_v^2}{g(2l_1 - l_2) - 4u_v v_0}

The angle of projection is α=arctan(2uv2g(2l1l2)4uvv0)\alpha = \arctan\left(\frac{2 u_v^2}{g(2l_1 - l_2) - 4u_v v_0}\right).