Question
Question: A rigid screen S is made to move horizontally with a constant velocity $v_0$. When the screen is at ...
A rigid screen S is made to move horizontally with a constant velocity v0. When the screen is at a distance l1 from a ball at point A on the ground, the ball is projected towards the screed with a velocity, vertical component of which is uv. After an elastic collision with the screen, the ball hits point B at a distance l2 from point A as shown in the figure. Determine at what angle with the horizontal was the ball projected?

α=arctan(g(2l1−l2)−4uvv02uv2)
Solution
The problem describes a projectile motion followed by an elastic collision with a moving screen. We need to find the initial projection angle of the ball.
Let the initial horizontal component of the ball's velocity be uh and the initial vertical component be uv. The screen moves horizontally with a constant velocity v0 towards the ball (from right to left in the diagram). Let's define the positive x-direction as from A towards the initial position of the screen.
1. Motion until collision:
- The ball is projected from point A (origin, x=0). Its horizontal position at time t is xball(t)=uht.
- The screen is initially at a distance l1 from A, so its initial position is xscreen(0)=l1. Since it moves towards A with velocity v0, its position at time t is xscreen(t)=l1−v0t.
- Collision occurs at time t1 when their positions are equal: uht1=l1−v0t1 (uh+v0)t1=l1 t1=uh+v0l1
- The horizontal position where the collision occurs is xC=uht1=uh+v0uhl1.
2. Elastic collision with the screen:
- The collision is elastic, and the screen is rigid and moves horizontally. This means the vertical component of the ball's velocity remains unchanged during the collision.
- Let the ball's horizontal velocity just before collision be u1x=uh.
- The screen's velocity is vS=−v0 (negative sign indicates motion towards A).
- Let the ball's horizontal velocity just after collision be v2x.
- For an elastic collision, the relative speed of approach equals the relative speed of separation. Relative velocity of ball with respect to screen before collision: urel,i=u1x−vS=uh−(−v0)=uh+v0. Relative velocity of ball with respect to screen after collision: urel,f=v2x−vS=v2x−(−v0)=v2x+v0.
- Since the collision is elastic, urel,f=−urel,i: v2x+v0=−(uh+v0) v2x=−uh−2v0
- So, after collision, the ball's horizontal velocity is −(uh+2v0), meaning its speed is (uh+2v0) directed towards A (to the left).
3. Motion after collision:
- The ball starts from xC with horizontal velocity v2x=−(uh+2v0) and lands at point B, which is at a distance l2 from A. So, its final x-coordinate is xB=l2.
- Let t2 be the time taken for the ball to travel from the collision point to point B. xB=xC+v2xt2 l2=uh+v0uhl1−(uh+2v0)t2
- Solving for t2: (uh+2v0)t2=uh+v0uhl1−l2 t2=uh+2v01(uh+v0uhl1−l2)
4. Total time of flight:
- The ball is projected from the ground (A) and lands back on the ground (B). The total time of flight T for a projectile motion from ground to ground is given by: T=g2uv
- The total time of flight is also the sum of time before collision and time after collision: T=t1+t2. g2uv=uh+v0l1+uh+2v01(uh+v0uhl1−l2)
- Combine the terms on the right side by finding a common denominator: g2uv=(uh+v0)(uh+2v0)l1(uh+2v0)+(uh+v0)(uh+v0uhl1−l2) g2uv=(uh+v0)(uh+2v0)l1uh+2l1v0+uhl1−l2(uh+v0) g2uv=(uh+v0)(uh+2v0)2uhl1+2l1v0−l2uh−l2v0 g2uv=(uh+v0)(uh+2v0)uh(2l1−l2)+v0(2l1−l2) g2uv=(uh+v0)(uh+2v0)(uh+v0)(2l1−l2)
- Assuming uh+v0=0 (which is true as uh,v0>0), we can cancel the (uh+v0) term: g2uv=uh+2v02l1−l2
5. Determine the angle of projection:
- From the simplified equation, we can find uh: uh+2v0=2uvg(2l1−l2) uh=2uvg(2l1−l2)−2v0
- Let α be the angle of projection with the horizontal. We know that tanα=uhuv. tanα=2uvg(2l1−l2)−2v0uv tanα=2uvg(2l1−l2)−4uvv0uv tanα=g(2l1−l2)−4uvv02uv2
The angle of projection is α=arctan(g(2l1−l2)−4uvv02uv2).