Question
Question: A disc with its plane horizontal collides with a floor. Before the collision line of velocity vector...
A disc with its plane horizontal collides with a floor. Before the collision line of velocity vector of the disc makes an angle 60° with normal to the floor and after the collision, velocity vector of the disc becomes perpendicular to its velocity vector before the collision without any change in its magnitude. Find average value of the coefficient of friction between the disc and the floor.

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Solution
To solve this problem, we will use the principles of impulse-momentum and the definition of the coefficient of friction in terms of impulses.
Let the initial velocity of the disc be v1 and the final velocity be v2. Let the magnitude of the velocity be v. According to the problem statement, ∣v1∣=∣v2∣=v. This implies that the kinetic energy of the disc is conserved, meaning the collision is elastic, and the coefficient of restitution, e, is 1.
Let's set up a coordinate system. Let the floor be the xy-plane, and the normal to the floor be along the z-axis.
1. Initial Velocity v1: The velocity vector makes an angle of 60∘ with the normal to the floor (z-axis). Let's assume the initial velocity lies in the xz-plane for simplicity. This choice does not affect the final result for the coefficient of friction, as shown in the detailed thought process. The vertical component (along z-axis) is v1z=−vcos(60∘)=−v/2 (negative sign indicates downward motion). The horizontal component (along x-axis) is v1x=vsin(60∘)=v3/2. The y-component is v1y=0. So, v1=(v23)i^+0j^−(2v)k^.
2. Final Velocity v2: We are given two conditions for v2: a. ∣v2∣=v. b. v2 is perpendicular to v1, i.e., v1⋅v2=0.
Let v2=v2xi^+v2yj^+v2zk^.
From condition (b): (v23)v2x+0⋅v2y−(2v)v2z=0 Multiplying by 2/v (assuming v=0): 3v2x−v2z=0⟹v2z=3v2x. (Equation 1)
3. Using Coefficient of Restitution: Since the collision is elastic (e=1), the relative speed of separation along the normal is equal to the relative speed of approach. e=−v1zv2z 1=−(−v/2)v2z⟹v2z=v/2.
4. Determining Components of v2: Substitute v2z=v/2 into Equation 1: v/2=3v2x⟹v2x=23v.
Now use condition (a), ∣v2∣=v: v2x2+v2y2+v2z2=v2 (23v)2+v2y2+(2v)2=v2 12v2+v2y2+4v2=v2 12v2+123v2+v2y2=v2 124v2+v2y2=v2 3v2+v2y2=v2 v2y2=v2−3v2=32v2 v2y=±v32.
So, the final velocity components are v2x=23v, v2y=±v32, and v2z=2v.
5. Calculating Impulses: The change in momentum is equal to the impulse. The normal impulse JN acts along the z-axis: JN=Δpz=m(v2z−v1z)=m(2v−(−2v))=m(2v+2v)=mv.
The frictional impulse Jf acts in the xy-plane: Jf=Δpxy=m(v2x−v1x)i^+m(v2y−v1y)j^ Jx=m(v2x−v1x)=m(23v−v23)=mv(231−3)=mv(23−2)=−3mv. Jy=m(v2y−v1y)=m(±v32−0)=±mv32.
The magnitude of the frictional impulse is ∣Jf∣=Jx2+Jy2: ∣Jf∣=(−3mv)2+(±mv32)2 ∣Jf∣=3m2v2+32m2v2=33m2v2=m2v2=mv.
6. Calculating the Average Coefficient of Friction: The average coefficient of friction μ is defined as the ratio of the magnitude of the frictional impulse to the magnitude of the normal impulse: μ=JN∣Jf∣=mvmv=1.